"HA: Food World" is a conceptual mobile game to help new and upcoming parents find quick and easy recipes for their families. It was developed as a team project during my studies using Unity and C#.
My contributions
Several core programming features:
- Recipe unlocking
- Customer interactions and feedback
- The tutorial system
- Level progression
Assets:
- Several UI assets
- Several 3D assets
Assets
I created several 3D assets for the game using Blender, including cookware and environment props.
You can play the game prototype here.
What I Learned
Working on "HA: Food World" allowed me to enhance my skills in Unity and C# programming, particularly in implementing game mechanics and user interactions.
I also gained experience in 3D asset creation using Blender, improving my modeling and texturing abilities.
Collaborating with a team helped me develop better communication and project management skills, as we were using the SCRUM/Agile methodology.